Fun

Fūn, often referred to as the Golden Fields of Fūn is a prairie land that stretches from Idenfirth in the east to the Splintered Sea in the west. In the early years of Mirith it was home to many great civilizations of man, which were based around the western edge of the great lake Baran-Thul. The traditional cultural border of Fūn rests at the Gates of Ruin, with lands east of that point considered to be part of Greater Averon.

Geography
Fūn is mostly flat grassland, though its north is bordered by the Peaks of Gale. Not many rivers are present in Fūn, though it does rain frequently. Fūn is home to two of the largest lakes in Mirith, the first and largest being Baran-Thul, which rests in the south east and with the second being the Sea of Dyne, which is located just south of the Gates of Ruin. Fūn is home to very few types of plants, with golden silt grass overtaking most of its land, though grove trees do grow in forests in its western fields.

History
Fūn was uninhabited until the creation of man, when the first king Eduin led his people into Fūn while his dissenters traveled north to Averon, Aeron and Baon. Finding fertile land near Baran-Thul, as well as forests full of wild animals to hunt, Eduin found the city of Mandwyn. over the years, many more settlements began to pop up around Baran-Thul and the region thrived.

The War of Dimming Light
During the War of Dimming Light, many battles took place upon the soil of Fūn, the most notable of which took place between Droam the Two Headed and Dryn the Soul Taker, resulting in the death of both beasts, as well as hundreds of men, and creating the Gates of Ruin. Though the great cities of Fūn stood in resistance, as evil things began pouring out of Iderag, few of them managed to hold back the threat, and were turned into smoldering heaps of rubble. This ultimate defeat resulted in the Fires of Falvor being destroyed, and the exodus of the Faogs to Aeron through the Pass of Needles, where many succumbed to the elements. During this period, many of the Thaluog faded into the wind in order to rejoin Canag, as they would rather return to nature than watch their kingdoms burn.

After the Exodus
Though few cities resisted the onslaught of Iderag, those that did still stand didn't stand for long, as after the carnage of the war, the influence of Gal was much too strong in Fūn. With the land tainted, many crops refused to grow. By the end of the Fifth Stand, all that would remain in Fūn would be ghosts and ruins.